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HelloGames

Hello Games es un equipo de desarrollo inglés con sede en Guildford, Reino Unido, desarrollador del juego de exploración y supervivencia generado proceduralmente, No Man's Sky. Antes de No Man's Sky, eran más conocidos por Joe Danger.

Fundación[]

Hello Games fue fundada en el verano de 2008 por cuatro amigos, Sean Murray, Ryan Doyle, David Ream y Grant Duncan. Trabajaron juntos como desarrolladores con equipos como Criterion, Sumo Digital y Kuju Entertainment. Querían traer diversión a los juegos. Vieron que los juegos se volvían cada vez más serios y echaban de menos la vitalidad de lo que jugaban cuando eran pequeños. Hablaron de cómo Mario Kart se había vuelto absurdo cuando una vez había sido tan increíblemente competitivo y cuán brillante y colorido había comenzado a significar casual y fácil. Querían traer un juego profundo y una gran calidad.

Equipo de No Man's Sky[]

  • Aaron Andrews - Artista
  • Gareth Bourn - Diseñador (dejó HelloGames en octubre de 2016 para trabajar con el simulador espacial Star Citizen de Foundry 42)
  • Simon Carter - Programador
  • Harry Denholm - Programador (dejó HelloGames en enero de 2017)
  • Ryan Doyle - Programador
  • Grant Duncan - Artista
  • Jake Golding - Artista
  • Beau Lamb - Artista
  • Innes McKendrick - Programadora
  • Sean Murray - Programador
  • Levi Naess - Artista
  • David Ream - Programador
  • Matthew Reynolds - Comunicaciones
  • Charlie Tangora - Programador
  • Suzy Wallace - Productora

Artículos[]

2009

Interview with Hello Games.

Gamasutra Interview

Interview with Grant Duncan

2010

Sean Murray Interview

This is my joystick interview.

Sean Murray interview Gamasutra

Article

SM interview.

GDC talk by Sean and Grant

Interview at GDC about Joe Danger.

Hello Games wins Best New Studio Award.

2011

Interview with Hello Games.

2012

http://www.eurogamer.net/articles/2012-07-12-introducing-hello-games

http://www.eurogamer.net/articles/2012-07-29-loving-the-crunch

Sean speaks about game design

Photo Essay

Sean’s first AMA on Reddit, promoting Joe Danger 2

2013

VGX Trailer, December.

Mirror of video

Revsion3 Carboni Interview

Interview, game studio spotlight

2014

The Flood

Gamespot, Danny O’Dwyer. Episode #1. Edisode #2.

https://www.technologyreview.com/s/529136/no-mans-sky-a-vast-game-crafted-by-algorithms/

http://www.thesixthaxis.com/2014/06/24/interview-hello-games-talk-multiplayer-sci-fi-and-objectives-in-no-mans-sky/

https://blog.eu.playstation.com/2014/08/26/exploring-18446744073709551616-planets-mans-sky/

Sean talks with Ted Price about the industry.

The Story of Hello Games (Playstation)

PSX Trailer (Portals)

More gameplay.

E3 Trailer.

E3 Interview.

GamerHub Interview.

Eurogamer Interview.

Interesting overview.

Gameinformer, Tech behind the scenes

NMS Creatures. http://www.gameinformer.com/b/features/archive/2014/12/24/a-look-at-no-mans-skys-creature-features.aspx

Managing Hype

Game Informer, audio interview

70 Questions and Answers

http://www.gameinformer.com/b/features/archive/2014/12/19/the-secret-story-behind-no-man-s-sky.aspx

65dos Soundtrack. https://www.youtube.com/watch?v=dgRJbFQGyIE

A Night Under No Man’s Sky, 65dos. https://www.youtube.com/watch?v=BIXIl1lUY_s

2015

Game Informer (print) article about NMS.

http://www.eurogamer.net/articles/2015-01-22-so-what-do-you-actually-do-in-no-mans-sky

Interview with art director Grant Duncan.

GDC Grant, How to love procedural generation.

GDC Grant, Artists dreaming about electric sheep. E3 2015, stage demo. https://www.youtube.com/watch?v=7VJvckCmNBo

E3 2015 Interview, Danny O’Dwyer.

New Yorker article. http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian

http://video.newyorker.com/watch/commentary-the-universe-of-no-man-s-sky

http://www.newyorker.com/tech/elements/what-a-dragons-mating-scream-sounds-like

NMS Creature Sounds.

Interview, GameCrate.

Sean talks about the Indie game industry, GamerHub.

Rock Paper Shotgun Interview

http://www.news.com.au/technology/home-entertainment/gaming/game-reviews/the-chief-architect-behind-no-mans-sky-tells-how-the-worlds-most-ambitious-game-came-to-be/news-story/

https://www.theguardian.com/technology/2015/jul/12/no-mans-sky-18-quintillion-planets-hello-games

Q&A with Sean.

IGN 18 mins of gameplay.

http://www.popsci.com/No-man%E2%80%99s-sky-treads-new-ground-in-game-design

Interview with 65 Days of Static.

https://killscreen.com/articles/the-birth-of-no-mans-sky/

Sean talks with Shuhei.

Colbert Show.

2016

http://www.thesoundarchitect.co.uk/interview-with-game-audio-veteran-paul-weir/

GamesRadar gameplay.

Playstation blog.

Art of No Man’s Sky (Playstation).

Lore of No Man’s Sky (Playstation).

Carboni plays NMS.

Edge Magazine (print).

https://www.gamereactor.eu/grtv/254703/No+Mans+Sky+-+Sean+Murray+Interview/

https://www.gamespot.com/articles/no-mans-sky-interview-people-want-crazy-innovative/1100-6435312/

https://www.rockpapershotgun.com/2016/03/03/no-mans-sky-preview/

http://www.eurogamer.net/articles/2016-03-03-no-mans-sky-questions-answered

https://www.giantbomb.com/articles/thirty-minutes-with-no-mans-sky/1100-5407/

https://www.theverge.com/2016/3/3/11152396/no-mans-sky-preview-sean-murray-interview-ps4-pc

http://www.ign.com/articles/2016/04/13/how-i-spent-two-hours-in-no-mans-sky-ign-first

http://www.rollingstone.com/culture/news/uncharted-4-no-mans-sky-and-the-limits-of-the-limitless-20160607

http://www.wired.co.uk/article/no-mans-sky-hands-on-interview

http://www.wired.co.uk/article/no-mans-sky-sean-murray-interview

http://www.nzherald.co.nz/entertainment/news/article.cfm?c_id=1501119&objectid=11690935

Interview with 65 Days of Static.

Kinda Funny Games Interview, March.

IGN 21 mins of gameplay.

Game delayed until August.

Time magazine article.

http://www.huffingtonpost.com/harold-stark/a-few-revealing-moments-w_b_11527806.html

http://gameranx.com/updates/id/68605/article/no-mans-sky-dev-sean-murray-included-an-emotional-letter-with-australian-review-copies-of-the-game/

https://www.vice.com/en_au/article/bn3mq8/no-mans-sky-designer-sean-murray-on-new-gaming-horizons-and-never-giving-up-850

http://www.standard.co.uk/stayingin/tech-gaming/no-man-s-sky-developer-sean-murray-talks-the-game-s-epic-scale-delayed-launch-date-and-minecraft-a3312006.html

Paul Weir speaks at SonarD+.

Trademark dispute with SkyTV.

Planet Roulette promo (Playstation).

Five Thing to Do (Playstation).

NMS Launch Trailer (Playstation).

Sean’s AMA on Reddit.

Lanzamiento de NMS

Sean and Grant play NMS on Twitch.

Bill Bailey Plays NMS.

Review by Total Biscuit. https://www.youtube.com/watch?v=JCG9YLeIB98

Response by SONY/Yoshida. http://www.gamesindustry.biz/articles/2016-09-16-no-mans-sky-pr-strategy-wasnt-great-yoshida

https://www.theguardian.com/technology/2016/sep/05/no-mans-sky-perils-infinite-promise-sean-murray-hello-games

Podcast discussion with Adam Boyes about NMS.

http://www.npr.org/sections/alltechconsidered/2016/12/11/504876059/reading-the-game-no-mans-sky

Foundation Update 1.1 released. https://arstechnica.com/gaming/2016/11/no-mans-sky-will-blast-off-again-with-foundation-update-this-week/

Interview with Paul Weir, audio. Innes speaks at GCAP, Shoulders of GIants

2017

Photomode, Dead End Thrills. http://deadendthrills.com/gallery/?gid=148

Pathfinder Update 1.2 released. http://www.gq-magazine.co.uk/article/no-mans-sky-path-finder-review

Innes speaks at QGcon about “spite”. https://www.youtube.com/watch?v=-R7bNjH6aKk&t=8m41s

GDC Paul Weir. http://www.gdcvault.com/play/1024067/The-Sound-of-No-Man

GDC Innes, Continuous World Generation. http://www.gdcvault.com/play/1024265/Continuous-World-Generation-in-No

GDC Innes, Tech Toolbox, Procedural Texturing. https://www.youtube.com/watch?v=ujl0gzj-89g&t=43m33s

GDC Sean, Building Worlds using Maths. http://www.gdcvault.com/play/1024514/Building-Worlds-Using

Hello Games wins GDC Innovation Award. https://www.polygon.com/2017/3/2/14786762/gdc-award-winners-no-mans-sky

Waking Titan. http://www.pcgamer.com/mysterious-no-mans-sky-audio-tapes-kick-off-an-otherworldly-arg/

Enlaces externos[]

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